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Train the Trainer |
$395.00 |
| Classroom training is under attack. “Too expensive!”
“Not focused on the individual learner !” “Ineffective !” This
dynamic Train-the-Trainer package is for the New Economy Trainer. |
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| “e Train the Trainer” will be your vehicle for
the information superhighway. Tomorrow’s e trainer must be knowledgeable
about Knowledge Management, bound to the Internet, and be able
to perform on a variety of platforms – audio, video, classroom,
virtual classroom, et. al. Your course instructor has 30 years
of training experience with the world’s largest sales forces.
Through him, you will learn how to “Do What’s Right” and to
“Fix What is Wrong” with your Company’s training sessions in
Home Office, in the field, and on the Web. |
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* Section I. Appealing to Adult Learners
“Defining your On-Line Culture”
• Eight Assumptions
We Make About Adult Listeners (and Why We're Usually Wrong !)
Example: "If the material is valuable, they will apply it in
the field."
• Dealing with Different Trainee Personalities
Example: "The Belligerent: What do we do with them?"
• How Adults Learn . . . How they
Process Data and Information
Example: "Contrasting Learners: Are they just causing trouble
or increasing their understanding via comparisons?"
• Appealing to Learning Modes in the
CBT environment
• 25 Things Adults Love and Hate About
Training:
• Computer-Based Training -- The Old
School vs. The New Economy
- Advantages for the e Trainer
- Advantages for the Learner
- The Remote Learner’s Point of View; their “gotta
have its”
- Should your Programs be:
* Web-placed?
* Self-paced?
* Synchronous or Asynchronous?
•
Why On-Line Learners Drop Out - Eliminating the “Turn Offs”
• “It’s the I-Generation
! “We want Edutainment or Entertraining !”
* Section II. Creating On-Line Courses
“Enhancing your Abilities as
a Screenplayright”
• Building
your Interactive Screens to ensure variety
• Using Reusable Learning Tools to
ensure consistency
• Building your creative word-smithing
to stimulate Learner interest
• Constructing dynamic Multi-Media
options
- Video
- Voiceovers
- Role Plays > Real Plays
- Graphics
- Text
• Blending
ILT and CBT – the “Classroom or Computer?” puzzle
• Utilizing an “Uncover/Discover/Recover” methodology
• Making the most of the Four Key
Tenets of On-Line Learning
1. Participation
2. Repetition
3. Visualization
4. Application
• Measuring
the Impact of Knowledge Management Requirements on your e training initiatives
• Integrating e learning and Work–connecting
training to the real world
• Converting your current classroom
and workbook content to the Web
• Constructing Lesson Plans for the
virtual environment
• Shortening the distance from Home
Office-to-Field via distance learning
• Reducing the “Ivory Tower” mentality – no more “We vs. They”
* Section III. Trainers < > Management
“Strengthen your Role in Management”
• The Sales
Professional and the Training Professional . . . Similar?
• The Three Attributes of a Top Trainer/Manager
• Trainer Influence Styles
- The Controller Pattern
- The Accommodating Pattern
- The Defensive Pattern
- The Developmental Pattern
• The Dynamics
of Seating
• The Trainer as a Sales and Marketing
Executive
• Selling Management on Interactive
Training initiatives
• Just-in-Time Training as a universal
goal
• ROI –Positioning Training
as a profit center, or better . . .
• Training as a Revenue-Producing
Strategic Business Unit
• Supporting an On-Line Learning Community
• Selling Training as a Competitive
Advantage
• Knowledge Assets as a Balance Sheet
item
• Outside Sourcing - “Can
we do it ourselves?”
• CRM initiatives – The Bottom
Line – “The Customer”
• Management's 8 most asked questions
about CBT
* Section IV. Opening Training Sessions . .
. with Power!
“Fast Starts in the Cyber World
are Essential!”
• Typical
Openings to Training Sessions (And Why They Don't Work!)
• Starting Sessions with Learner Focus
• Gaining Learner "Buy-in" Early on
• How to Lead Successful (and interesting)
Cyber Discussions
- Preparation
- Quick-Start Questions
- Menus for Meaningful Interactivity
- Developing a productive Chat Room environment
• 10 Steps
to Great Role Plays – Making Role Plays “Real Plays”
* Section V. Commanding the Platform
“Best Practices on Screen and
on the Platform”
• Becoming
"Super Speaker !!!"
- 15 Keys to Platform Excellence
- Learn from "The Master . . . Lee DuBois!"
- The Power Teaching Formula
- Lee’s Ten Nevers of Teaching
- The Secret Question
• You are "Never Under the Spotlight"
• The Crash . . ."Spotting
Trouble"
• Behaviors of a Top Trainer
• Using Mood Meters
• The Dynamics of Seating
• Handling the Troublemaker . . .
The Challenging Learner
• The Easy Way to Teach a Session
. . . Seven Steps
* Section VI. Keep your Training Alive
“Constructing an Effective
Follow Up Strategy”
• The Six
Truths of Training
• Effective follow up – a Three
Year Plan
• Developing on-line testing –
the “level of difficulty” measure
• Using a Cyber Sales Manager
- Pin-pointing INDIVIDUAL’s strengths and
weaknesses
- Certifies adherence to Company’s policies/Industry compliance
and ethics
- Training Audits that will “Fix What is Wrong” and “Support What is Right”
- Giving your Cyber Learner a “Report Card”
• Breaking
Bad Habits . . . "Supporting Positive Skills"
• Making it Stick . . . "Increasing
Retention"
- Know your Purpose . . . Progress
- Measuring Progress
• Eight Ways
to Measure Results . . . Did We "Get It Done?"
• Your Progress . . . as a Trainer
• The Future . . . Interactivity and
Hyper-Learning
• Define: "Trainers and What
They Do."
• The Best Instructors I Have Ever
Known
and that one final benefit . . .
• e Certification !!! $395
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